GURPS Supers is the Generic Universal Role Playing System’s superhero expansion. Two editions were published in the s as supplements for GURPS 3rd. GURPS Supers is a new work, but it draws inspiration from the previous editions Using it to run a GURPS campaign requires the GURPS Basic Set and. GURPS Supers (4ed) *OP [Steve Jackson Games, William H. Stoddard] on *FREE* shipping on qualifying offers. Super power sourcebook for .
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Every description includes methods of working the characters into an ongoing campaign, with emphasis on both super-careers and secret identities. GURPS Powers covers all of the mechanics from this book, though it doesn’t include the setting information.
When roleplaying games appeared, supers quickly became one of their most popular genres — and one of the most challenging to do right. International Super Teams — Join the U. These are linked pairs — hero-hero, hero-villain, villain-villain — with care taken to make each member of a pair interesting enough to use individually, and each pair suprs enough to provide more than one encounter’s worth of use.
Sean Punch pages. The s editions had their own original settingdetailed in Gurps IST International Super Teams which featured an Alternate Universe where the United Nations effectively rules the world and uses superhero teams to keep the peace.
The descriptions include powers, skills, quirks and background, including history, personality and battle tactics.
The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world. Heroes who flaunt the law and villians with consciences? Already converted to Fourth Edition? Power Groups were retained as an optional system. Deathwish — A rock-and-roll supers adventure! Retrieved from ” https: Mixed Doubles — Pair off with nearly fifty new characters!
With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in GURPS Powers. Pages using deprecated image syntax. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. This was fixed in the second edition, so that powers could be bought individually. The first edition was criticized because it arranged superpowers in sets called “Power Groups” which players felt limited their character creation choices.
Surf our site for the files you want. Written by William H.
Supertemps — Call Supertemps, the world’s only metahuman employment agency! Players can choose from several different basic types of superhero characters that influence how the character’s powers are selected.
GURPS Super Scum
Sean Punch black-and-white pages, softcover. Men and women with strange powers protected ordinary mortals from a variety of threats, from street aupers to world-shattering disasters.
Costumed crusaders fighting against the forces of evil. Chinese Elemental Powers is a flavorful example of using powers to represent impossible magical arts. The first edition was published in The supplement offers additional supets and options for characters with superpowers.
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GURPS Supers – Wikipedia
The characters range in power from to points and include detailed power variations from to points. Preview of the PDF Bibliography. Surf our site for the files you want. You don’t have to rewrite your campaign to include the characters from Mixed Doublesnor are these characters designed to superw used once and then ignored for the rest of the campaign. That’s not to say it’s stodgy; a typical chapter is titled “Unnatural Multiple Limbs from Another World. Written by Spike Y.
From Wikipedia, the free encyclopedia. The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign.
The complete bibliography is online, with links to supdrs referenced book, movie, etc. The 20th century gave birth to a new genre of fiction: Meltdown and Fallout lets you add radioactive excitement and danger to your super-heroic campaign.
On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own.
School of Hard Knocks — You thought your high school was tough. The second edition of GURPS Supers introduces system improvements to let you create superpowers the way you want to run them!
Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for Supefs — as well as many of our other game lines. GURPS Supers lets you create real heroes and real villains, each fully defined in both power and personality — not just combat monsters.