The Hall of RPG Oddities: The Arduin Grimoire (Okay there is ONE NSFW image in this because I got bored and ran out of pictures). Volume 1 of David Hargrave’s classic Arduin Grimoire series, published in during the Original Dungeons & Dragons period. Old-school D&D at its best!. Often you’ll hear old gamers enthuse about this booklet. Just as often you’ll hear somebody vituperate it as useless. Maybe both are correct.
|Published (Last):||3 June 2006|
|PDF File Size:||19.18 Mb|
|ePub File Size:||13.76 Mb|
|Price:||Free* [*Free Regsitration Required]|
The Arduin Grimoireby Dave Hargrave.
A Paladin In Citadel: The Arduin Grimoire As ODnD Supplement
The distribution of these limitations seems, well, pretty random. Hargrave was very active in the role-playing community. This was about the time that my original qrduin was splitting at the seams after a new group of younger players had joined, bringing a more power-gamer oriented style of play and sending me and my immediate companions off into our own grimojre group the one where we could cast unlimited Sleep spells and automatically retired at fifth level.
John William Roberts rated it really liked it Jan 08, The Arduin Adventure has a unique modular learning system that permits the gamer to apply any part of it to another system, or part of another system to itself.
I keep coming back to how rigid TSR was growing at this point, and how imaginative and unfettered the rest of the growing gaming industry had become. In his example, a fifth-level mage takes three hours to memorize one third, two second level and one third level spell.
Once subversive, the Arduin Grimoire’s influence reaches today’s games | DMDavid
It makes it all seem almost real. From the top I want to make clear that I absolutely love the Arduin series. In the pages of The DragonGary attacked spell points, critical hits, and other rules that Hargrave offered as improvements. When creators dream up imaginary worlds, they can go in two directions.
Once subversive, the Arduin Grimoire’s influence reaches today’s games
I want to investigate that temple complex we found yesterday! None of these were, quite, as good as the first three volumes — he had, after all, crammed a lot of the best stuff into the original three. I do remember seeing them but never got to play with any of the material. An index covering Books I and II.
Hargrave discusses in considerable detail how long it takes to memorize spells one hour per spell divided by the number of spells that the mage may memorize at his or her current level. A new, simpler system for sequencing combat.
Garrisonjames rated it it was ok May 30, If so, how much damage is inflicted and does the wand get a save?
Under the Influence: The Arduin Grimoires
Step-by-step character development, with three compleat examples. In to my amazement and great honor I took up he gauntlet after arvuin a month of thought and prep and pulled it off over the course of about 8 years.
February 25, at 7: He also did the cover for The Arduin Adventure rule book. Still, there was good material in the volumes that followed, which were: Yes, folks… giant nuclear-armed cybertanks could be player characters on Arduin. More than of the most powerful magiks ever writ.
Book One – The Rules “Here is Arduin, the renowned fantasy role-play system, totally revised and reorganized. The awesome Arduin campaign map. Many characters have died in Arduin, but a great many more have lived and gone down in its very history. Return to top of page.
Your comments or questions welcomed! Rogue Wolfsky marked it as to-read Mar 20, The original trilogy now appears in a single volume, although the price seems high for anyone but raduin passionate student of RPG history.
No wonder humans run the show. The Arduin Adventure provides the novice with a set of simple and understandable guidelines for learning the basic concepts of Role Playing. Created by Hargrave as a tongue-in-cheek tribute, the adventure itself was essentially a quest to gain life-prolonging treasure while avoiding Mazmanian’s wandering Avataran extremely powerful Lich -like entity who would either attack or help a party on random percentage roll.